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Showing posts with label falling. Show all posts
Showing posts with label falling. Show all posts

Wednesday, December 15, 2010

Sand falling game on and FPGA (Hackaday.com)


This sand falling game runs on a field-programmable gate array. The Altera Cyclone II lies at the heart of the Development Committee, run the game written in Verilog. [Skyler Schneider] modeled his project after a version of Java game called Pyro Sand Game. It treats each pixel VGA 640 × 480 screen as its own cell, through a set of rules to edit cells around him. This is very similar to Conway s Game of Life, except that there are different categories of cells behave uniquely (oil, water, plants, fire, etc.) and gravity is a key factor. Particular interest for us were the rules for each cell, and the [Skyler] method used to feed and to synchronize the VGA output. After the break you can see videos of demonstration, which through all features including the troll button.